articleJun 16, 2024Closed access

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Huazhong University of Science and Technology

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Abstract

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also enjoying high training and storage efficiency, we propose 4D Gaussian Splatting (4D-GS) as a holistic representation for dynamic scenes rather than applying 3D-GS for each individual frame. In 4D-GS, a novel explicit representation containing both 3D Gaussians and 4D neural voxels is proposed. A decomposed neural voxel encoding algorithm inspired by HexPlane is proposed to efficiently build Gaussian features from 4D neural voxels and then a lightweight MLP is applied to predict…

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529
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291.26
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100%
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67
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Authors

9

Topics & keywords

Keywords
  • Computer science
  • Computer graphics (images)
  • Rendering (computer graphics)
  • Real-time rendering
  • Gaussian
  • Computer vision
  • Artificial intelligence
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