articleInternational Journal of STEM EducationJan 6, 2025GOLD OA

How gamification boosts learning in STEM higher education: a mixed methods study

Escuela Superior Politecnica del Litoral · Ghent University

Indexed incrossrefdoaj

Abstract

The demand for professionals with expertise in Science, Technology, Engineering, and Mathematics (STEM) continues to grow. To meet this demand, universities are actively seeking strategies to engage more students in STEM disciplines and improve their learning outcomes. One promising approach is gamification, specifically using leaderboards. This study investigates the impact of leaderboard-based gamification on the learning performance of 175 students in a calculus course, with a focus on the mediating roles of autonomous motivation and self-efficacy, as well as potential moderating factors such as gender and gaming experience. A mixed-method research approach was employed, combining a pretest–posttest…

Citation impact

43
total citations
FWCI
117.33
Percentile
100%
References
73
Citations per year

Authors

4

Topics & keywords

Keywords
  • Mathematics education
  • Psychology
  • Educational technology
  • Autonomy
  • Science education
  • Intrinsic motivation
  • Multimethodology
  • Social psychology
UN Sustainable Development Goals
  • Quality Education
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