An Odyssey into Virtual Worlds: Exploring the Impacts of Technological and Spatial Environments on Intention to Purchase Virtual Products1
McGill University · Hansung University · +1 more institution
Abstract
Although research on three-dimensional virtual environments abounds, little is known about the social and business aspects of virtual worlds. Given the emergence of large-scale social virtual worlds, such as Second Life, and the dramatic growth in sales of virtual goods, it is important to understand the dynamics that govern the purchase of virtual goods in virtual worlds. Employing the stimulus–organism–response (S-O-R) framework, we investigate how technological (interactivity and sociability) and spatial (density and stability) environments in virtual worlds influence the participants’ virtual experiences (telepresence, social presence, and flow), and how experiences subsequently affect their response…
Citation impact
- FWCI
- 22.32
- Percentile
- 100%
- References
- 92
Authors
4Topics & keywords
- Metaverse
- Virtual reality
- Business
- Technological change
- Marketing
- Computer science
- Human–computer interaction