articleMIS QuarterlySep 1, 2011Closed access

An Odyssey into Virtual Worlds: Exploring the Impacts of Technological and Spatial Environments on Intention to Purchase Virtual Products1

McGill University · Hansung University · +1 more institution

Indexed incrossref

Abstract

Although research on three-dimensional virtual environments abounds, little is known about the social and business aspects of virtual worlds. Given the emergence of large-scale social virtual worlds, such as Second Life, and the dramatic growth in sales of virtual goods, it is important to understand the dynamics that govern the purchase of virtual goods in virtual worlds. Employing the stimulus–organism–response (S-O-R) framework, we investigate how technological (interactivity and sociability) and spatial (density and stability) environments in virtual worlds influence the participants’ virtual experiences (telepresence, social presence, and flow), and how experiences subsequently affect their response…

Citation impact

583
total citations
FWCI
22.32
Percentile
100%
References
92
Citations per year

Authors

4

Topics & keywords

Keywords
  • Metaverse
  • Virtual reality
  • Business
  • Technological change
  • Marketing
  • Computer science
  • Human–computer interaction
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