BLENDED GAMIFICATION: COMBINING DIGITAL AND TRADITIONAL INTERACTIVE METHODS

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Abstract

This article explores blended gamification as a method of combining digital and traditional interactive teaching techniques. The study emphasizes that integrating game-based activities with conventional classroom methods enhances student engagement, motivation, and learning outcomes. Practical classroom strategies are discussed, highlighting how blended gamification supports collaboration, critical thinking, and active participation among learners.

Citation impact

4
total citations
FWCI
317.38
Percentile
100%
References
0
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Authors

2

Topics & keywords

Keywords
  • Blended learning
  • Electronic learning
  • Active learning (machine learning)
  • Teaching method
  • Digital native
  • Flipped classroom
  • Digital learning
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