RaDe-GS: Rasterizing Depth in Gaussian Splatting
Hong Kong University of Science and Technology · University of Hong Kong · +2 more institutions
Abstract
Gaussian Splatting (GS) has proven to be highly effective in novel view synthesis, achieving high-quality and real-time rendering. However, its potential for reconstructing detailed 3D shapes has not been fully explored. Existing methods often suffer from limited shape accuracy due to the discrete and unstructured nature of Gaussian primitives, which complicates the shape extraction. While recent techniques like 2D GS have attempted to improve shape reconstruction, they often reformulate the Gaussian primitives in ways that reduce both rendering quality and computational efficiency. To address these problems, our work introduces a rasterized approach to render the depth maps and surface normal maps of general…
Citation impact
- FWCI
- 51.16
- Percentile
- 99%
- References
- 11
Authors
6- BZBaowen ZhangCorresponding
Hong Kong University of Science and Technology, University of Hong Kong
- CFChuan Fang
Hong Kong University of Science and Technology, University of Hong Kong
- RSRakesh Shrestha
Simon Fraser University
- YLYixun Liang
Hong Kong University of Science and Technology, University of Hong Kong
- XLXiaoxiao Long
Nanjing University of Science and Technology
Topics & keywords
- Gaussian
- Rendering (computer graphics)
- Gaussian filter
- Gaussian process
- Gaussian function
- Gaussian surface
- Computational complexity theory