articleACM Transactions on GraphicsJan 16, 2026HYBRID OA

RaDe-GS: Rasterizing Depth in Gaussian Splatting

BZBaowen ZhangCFChuan FangRSRakesh ShresthaYLYixun LiangXLXiaoxiao Long

Hong Kong University of Science and Technology · University of Hong Kong · +2 more institutions

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Abstract

Gaussian Splatting (GS) has proven to be highly effective in novel view synthesis, achieving high-quality and real-time rendering. However, its potential for reconstructing detailed 3D shapes has not been fully explored. Existing methods often suffer from limited shape accuracy due to the discrete and unstructured nature of Gaussian primitives, which complicates the shape extraction. While recent techniques like 2D GS have attempted to improve shape reconstruction, they often reformulate the Gaussian primitives in ways that reduce both rendering quality and computational efficiency. To address these problems, our work introduces a rasterized approach to render the depth maps and surface normal maps of general…

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9
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Authors

6

Topics & keywords

Keywords
  • Gaussian
  • Rendering (computer graphics)
  • Gaussian filter
  • Gaussian process
  • Gaussian function
  • Gaussian surface
  • Computational complexity theory
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