Constrained Walks on de Bruijn Graphs and the Dynamics of Exhaustion Systems
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Abstract
We introduce the model of Deterministic Games with Irreversible Global Memory (DGIGM), a class of constrained systems in which every action irreversibly consumes a portion of the future action space. We prove that the constraint structure of a DGIGM with memory depth K is exactly isomorphic to a non-repeating edge walk on the de Bruijn graph B(n,K), where n is the number of valid actions. The simulator Ω-TRACE implements a DGIGM coupled to a two-dimensional geometric space, creating a dual system in which an abstract combinatorial constraint coexists with concrete physical constraints. We analyze the system’s properties: the phase transition in maneuverability, the Efficiency Paradox (where local optimization…
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1Topics & keywords
Topics
Keywords
- De Bruijn sequence
- Conjecture
- Constraint (computer-aided design)
- Benchmark (surveying)
- Action (physics)
- Graph
- Class (philosophy)
- Constraint graph
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