Constrained Walks on de Bruijn Graphs and the Dynamics of Exhaustion Systems

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Abstract

We introduce the model of Deterministic Games with Irreversible Global Memory (DGIGM), a class of constrained systems in which every action irreversibly consumes a portion of the future action space. We prove that the constraint structure of a DGIGM with memory depth K is exactly isomorphic to a non-repeating edge walk on the de Bruijn graph B(n,K), where n is the number of valid actions. The simulator Ω-TRACE implements a DGIGM coupled to a two-dimensional geometric space, creating a dual system in which an abstract combinatorial constraint coexists with concrete physical constraints. We analyze the system’s properties: the phase transition in maneuverability, the Efficiency Paradox (where local optimization…

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Topics & keywords

Keywords
  • De Bruijn sequence
  • Conjecture
  • Constraint (computer-aided design)
  • Benchmark (surveying)
  • Action (physics)
  • Graph
  • Class (philosophy)
  • Constraint graph
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