Stateless Agents in Exhaustion Systems: Memory, Criterion, and the Geometry of Failure

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Abstract

We investigate the behavior of large language models (LLMs) operating as stateless agents in a Deterministic Game with Irreversible Global Memory (DGIGM), as implemented in the Ω-TRACE simulator. Because LLM API calls are memoryless each turn receives no history of previous turns we design a bridge protocol in which the agent writes a short note to its future self after each move, and receives its last three notes at the next turn. This creates a nite sliding memory window analogous to the K-window of the DGIGM itself: the agent's self-knowledge is bounded and progressively insu cient, just as the system's action space is bounded and progressively exhausted.

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Topics & keywords

Keywords
  • Stateless protocol
  • Bounded function
  • Action (physics)
  • Protocol (science)
  • Space (punctuation)
  • Bridge (graph theory)
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