HS-1: Ubiquitous Historical Water Simulation — A Platform for Interactive Heritage Reconstruction
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Abstract
Water failure—flood, drought, infrastructure collapse—is among the most common proximate causes of historical catastrophe, yet digital heritage simulation has not made it visible. Heritage reconstruction platforms model water as rendered geometry; water serious games model water as a contemporary management variable. Neither treats water as the interactive historical system that explains why places flooded, dried, or burned. A systematic survey of both fields confirms the gap: no verified example exists of a heritage game or platform that models hydrology, flooding, drought, irrigation, or water supply as the central interactive historical mechanic. This paper proposes water-as-protagonist as a game-design…
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1Topics & keywords
Topics
Keywords
- Rendering (computer graphics)
- Water supply
- Cultural heritage
- Virtual reality
- Geospatial analysis
- Architecture
- Software deployment
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