ANYmal parkour: Learning agile navigation for quadrupedal robots
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Abstract
Performing agile navigation with four-legged robots is a challenging task because of the highly dynamic motions, contacts with various parts of the robot, and the limited field of view of the perception sensors. Here, we propose a fully learned approach to training such robots and conquer scenarios that are reminiscent of parkour challenges. The method involves training advanced locomotion skills for several types of obstacles, such as walking, jumping, climbing, and crouching, and then using a high-level policy to select and control those skills across the terrain. Thanks to our hierarchical formulation, the navigation policy is aware of the capabilities of each skill, and it will adapt its behavior depending…
Citation impact
214
total citations
- FWCI
- 35.45
- Percentile
- 100%
- References
- 38
Citations per year
Authors
4Topics & keywords
Topics
Keywords
- Robot
- Pipeline (software)
- Computer science
- Artificial intelligence
- Agile software development
- A priori and a posteriori
- Human–computer interaction
- Motion planning
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